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Education, Art, and Technology
Instructional Design Projects
This document aims to recommend design and facilitation strategies for faculties to create successful group projects.
A project strived to bridge the gap between art and technology, and promote STEAM education outside of classrooms.
A game-based mobile learning experience to enhance the museum experiences for young adults to understand art better.
A project for college students to learn art systematically and actively, and apply the knowledge of arts with real-world contexts.
A project to improve learning experiences for students and teachers in STEM education.
A project to improve learning experiences for students and teachers in STEM education.
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